Motivation is the force that drives people to fulfill a need. But in both workplace and academic environments, people are often unmotivated because they are required to take courses in which they have no interest. That puts designers and developers of learning products in a tough position. We need to work hard at creating experiences that get audiences engaged and motivated.
Get Your Audience Pumped: 30 Ways to Motivate Adult Learners
Adult Learning - Emerging Perspectives on Learning, Teaching and Technology
This makes for a 'hands-on' experience in a 'safe' training environment. The 'safety' is to do with testing new learnings and using the experience for deeper learning. Create a team that is committed to customer service Compresses the time required for learning. Card Game 2. Find a person who Spider Web 5.
Events , Thoughts. It was a good day, and I saw some excellent presentations, notably by Daniel Livingstone , Michelle Hoyle and Greg Hodgeson , who is doing some very interesting things to support learners as game creators. I will necessarily be summarising my main points here so I apologise in advance for the impending crass over-generalisations.
Study guides created by the teacher or student in the form of lists may help when a student is preparing to take a test but may not be the best route for learning. There are many digital tools that allow teachers and students to create games to make the repetition of information fun, rather than a chore. The librarian and classroom teacher can make a great team when planning and executing lessons where the students generate games for study review in any content area and across grade levels. Here are a few of the tools I recommend using to create these learning games.